Correct me if I'm wrong - I mean this - CORRECT me if I'm wrong - but
in the case below wouldn't "spriteNum" hold a reference to the sprite
that the behaviour was attached to - and in effect, the behaviour would
be sending the message to itself?
Pete
On Friday, June 22, 2001, at 03:57 PM, Irv Kalb wrote:
> Others have already pointed out the need for the "me" variable. But
> I'll add something else. If you have a behavior where to want to send
> something to the same sprite number, instead of hard coding the sprite
> number, use the built in "spriteNum" variable. For example, instead of:
>
> sendSprite(3, #checkRight, 15)
>
> use
>
> sendSprite(spriteNum, #checkRight, 15)
>
> And be sure to declare "property spriteNum" as the top of the script.
> This makes the behavior much more general. You could use it in any
> channel, and it will continue to work if you move your sprite from
> channel 3 to some other channel.
>
> Irv
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]