FYI I decided to check out the difference by using the suggested script
below this is what turned out. Its bassically moving the locV of every
sprite when the handler is called.
Repeat loop: sendAllSprites:
5 sprites : 86 5 sprites: 112
10 sprites: 329 10 sprites: 224
15 sprites: 402 15 sprites: 386
20 sprites: 587 20 sprites: 542
25 sprites: 817 25 sprites: 750
30 sprites: 1064 30 sprites: 990
35 sprites: 1348 35 sprites: 1266
40 sprites: 1661 40 sprites: 1566
50 sprites: 2326 50 sprites: 2236
75 sprites: 4703 75 sprites: 4239
100 sprites: 8244 100 sprites: 7113
Interesting.
>But, if you really want to find out, add your own timing test:
>
> startTime = the milliseconds
> repeat with aSpriteNumber in myListOfSpriteNumbers
> sendSprite(aSpriteNumber, #someMessage)
> end repeat
> put "Repeat loop test took" && (the milliseconds - startTime)
>
> startTime = the milliseconds
> sendAllSprites(#someMessage)
> put "sendAllSprites test took" && (the milliseconds - startTime)
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