add in the Call one & see the difference...
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
> Behalf Of Bill Numerick
> Sent: Friday, June 22, 2001 5:06 PM
> To: [EMAIL PROTECTED]
> Subject: Re: <lingo-l> Sending a large group params
>
>
> FYI I decided to check out the difference by using the
> suggested script
> below this is what turned out. Its bassically moving the
> locV of every
> sprite when the handler is called.
>
> Repeat loop: sendAllSprites:
> 5 sprites : 86 5 sprites: 112
> 10 sprites: 329 10 sprites: 224
> 15 sprites: 402 15 sprites: 386
> 20 sprites: 587 20 sprites: 542
> 25 sprites: 817 25 sprites: 750
> 30 sprites: 1064 30 sprites: 990
> 35 sprites: 1348 35 sprites: 1266
> 40 sprites: 1661 40 sprites: 1566
> 50 sprites: 2326 50 sprites: 2236
> 75 sprites: 4703 75 sprites: 4239
> 100 sprites: 8244 100 sprites: 7113
>
> Interesting.
>
>
> >But, if you really want to find out, add your own timing test:
> >
> > startTime = the milliseconds
> > repeat with aSpriteNumber in myListOfSpriteNumbers
> > sendSprite(aSpriteNumber, #someMessage)
> > end repeat
> > put "Repeat loop test took" && (the milliseconds - startTime)
> >
> > startTime = the milliseconds
> > sendAllSprites(#someMessage)
> > put "sendAllSprites test took" && (the milliseconds -
startTime)
>
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