You probably don't want to hear this at this late stage in your 
production cycle, but ...

There was a bug in D8 dealing with sound breaking up when Director 
loads large graphics.  (I ran into this exact problem on my current 
project.)    The fix was to upgrade to Director 8.5  I was able to 
upgrade my whole project without introducing any new problems, so for 
me, this worked fine.  I don't know if you want to go that route.

Irv

At 11:12 PM +0300 6/26/01, Pekka Buttler wrote:
>Hi all... again
>
>You can tell I'm nearing the finishing stages of my current project by the
>fact that I have posted more "help me" messages than usual.
>
>D8 W2000, Duron800, 256 ram, Soundplaster 128PCI
>
>Anyway, the situation is this. I have a sound (wav, 22, 16, mono, preloaded)
>playing in channel 1. The sound is a loopy background thingy...
>
>At one specific point, depending on user interaction I'm updating the
>background image with member("bgimage").filename = ... Now admittedly, the
>image is quite large (Jpg, Optimized huffman 100, 800 X 600 X 24bits). and
>everytime I load a new image, the sound in channel 1 (i have no other sounds
>playing so it might be channelnum independent) cracks, agonizingly clearly.
>
<snip>
-- 

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