Thanks for the link. Here's what i did to solve the problem. all works well
now and thanks again.
-Jason
ctime = sprite(2).currenttime
-- 8 is the video sprite #
floatPrecision = 10
-- allow floating numbers to use 10 decimal places
cdur = float(sprite(2).duration)
-- set the duration of movie to a Floating point number
cpart = ctime * float(1.0000000000/cdur)
-- this number is 1 / clip lenghth
put cpart
cloc = sprite(149).width * cpart
-- this number is the slider lenght
vcalc = integer(cloc)
sprite(150).loch = vcalc + sprite(149).loch - (sprite(149).width/2)
-- this number is the Horizontal location of the left edge of the bar
-----Original Message-----
From: Rob Romanek [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 23, 2001 2:44 PM
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> Problem with floaint points
Hey Jason,
go to the archives and read this earlier message at:
[EMAIL PROTECTED]/msg10744.html
that should answer your question.
later,
Rob
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