Hopefully somone can help me with this one. I am working on a movie slider.
Here's the code to move the slider durring playback.
ctime = sprite(2).currenttime
-- 2 is the video sprite
-- ctime is the current time code in ms
cpart = ctime * (1/sprite(2).duration)
-- cpart computes the current segment
-- currenttime * 1/duration in MS
cloc = sprite(149).width * cpart
-- width of entire slider * segment
-- products the approximate number of pixels to move
vcalc = integer(cloc)
-- convert cloc to integer
sprite(150).loch = vcalc + sprite(149).loch - (sprite(149).width/2)
-- move slider control correct number of pixels
-- based on left edge of slider bar
in the past I have hard coded:
cpart = ctime * (1/sprite(2).duration)
so it looked like:
cpart = ctime * .000003620564808
but I would rather build this behavior to be drag and drop. My problem lies
in how Director is handle'n the math. In director 1/276200 = 0 where I need
it to = 3.62056480811006517016654598117306e-6. I read various technotes on
MM site but none seem to give any hint to a solution to this problem.
Reading about how Director handles floating point calculations it seems like
the issues are only when displaying numbers not the actual calculations but
the script doesn't function at all without hardcoding the number. This leads
me to belive that Director is using 0 as the solution to
(1/sprite(2).duration) . Can anyone help here?
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