Thanks for the hint. I guess a quick fix would be to copy the missing files from my LyX 2.1 installation. I tried to copy everything from the bin and Resources folders that was not already present in my compiled version, but this does not solve the graphics issue. I can also add that I'm able to insert .SVG and .PNG graphics in the lyx document and preview the content in the editor, but not .EPS files.

Pål

Den 15.09.2015 14:25, skrev Kornel Benko:
Am Dienstag, 15. September 2015 um 14:03:11, schrieb Pål Næverlid Sævik 
<pnsae...@gmail.com>
Hello everyone,

And thanks for the interest! I am pleased to say that I am now able to compile 
and build LyX from the source code :-)

The thing I did differently on the second try, was to be extremely careful to 
install the correct versions of everything. In particular, I used the 32-bit 
versions of CMake, Python, Qt and MSVC, and used only 32-bit compilers. Using 
the 64-bit versions of some of these tools may also have been possible, but I 
just wanted to be on the safe side. Also, I used Qt4 instead of Qt5. Apart from 
this, I mostly followed the recipe containted in the INSTALL.Win32 file.

The resulting program looks a bit uglier than LyX 2.1 release version (e.g., a 
lot of toolbar options with no graphics), which I guess is because LyX 2.2 is 
work in progress.
This is because of missing libQtSvg lib. We are using svg version of our icons.
Don't know how to get this lib to Windows.
Under ubuntu it is part of 'libqt4-svg' package.

My question now is what you would recommend as a good development workflow? Is 
it, for instance, possible to run LyX from within MSVC and apply breakpoints to 
step through the program? This is how I would usually debug my own small 
programming projects.
Don't know, but feels reasonable.

        Kornel

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