The fact that this game started life on a DEC LSI-11 (throw in gratuitous
holoDEC / space jokes for good measure) only makes it cooler.  I will also
definitely have to check it out.  Thank you for finishing and sharing it.

Best wishes,
Anthony



On Wednesday, July 26, 2023, Russell Flowers <rflow...@gmail.com> wrote:

> I have yet to check it out, but that looks fantastic!
>
> On Wed, Jul 26, 2023 at 6:14 PM <lloydel...@comcast.net> wrote:
>
>> Hello all,
>>
>>
>>
>> I’ve written a BASIC game for the TRS-80 Model 100 and NEC PC8201A.    It
>> is a 3D space battle simulation.   I wish I could say it was new, but it
>> was something I had started back in 1978 on a DEC LSI-11.   It eventually
>> found its way to a 16K TRS-80 Model I Level II machine.    There were a few
>> iterations since the TRS-80 Model I version, but it is the TRS-80 Model I
>> version that I converted to the Model 100 and NEC 8201.
>>
>>
>>
>> You can find it at www.github.com/LEJ-Projects/SpaceGame
>>
>>
>>
>> The document, SpaceGame.pdf contains an introduction describing the
>> history of the game, along with a manual written by Elias S. Dennis
>> followed by a detailed description of the program.  This is followed by
>> appendices for the variable description and subroutine descriptions.
>>
>>
>>
>> The file, SPCGAM.ba.txt is a commented version of the program.
>>
>>
>>
>> The file SGM100.DO is the same program but with all comments except for
>> the first two lines removed.   Run this on your TRS-80 model 100.
>>
>>
>>
>> The file, SG_NEC.DO is again the same program but the PRINT@ statements
>> have been replaced by a LOCATE statements so it will run on a NEC PC8201A.
>>
>>
>>
>> CloudT_LoadingInstructions.docx is a Word document with specialized
>> instructions for loading SPCGAM.ba.txt into the CloudT emulator.
>>
>>
>>
>> This game is NOT a hand eye coordination game.   This is more of a sip a
>> beverage, enter your move and see what happens.   It starts slow but those
>> running it on the CloudT emulator can mash the TURBO button to speed things
>> along.   Some ability to visualize three dimensions is also needed.    The
>> manual describes the spherical coordinate system used.   The game does not
>> generate any error messages but instead ignores invalid messages.    If
>> your command doesn’t work, it may be because 1.  You’re not focused on the
>> CloudT screen. (Not a real hardware issue), 2. Your entry isn’t in
>> all-caps.   3.  It is an illegal entry and is ignored.  Or 4.  The
>> conditions do not exist that make your command valid.   (You can’t fire
>> lasers without first selecting a target).    The manual explains much of
>> this with lots of screenshots.
>>
>>
>>
>> Please give it a try.    Have fun and good luck.
>>
>> Lloyd
>>
>

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