The fact that this game started life on a DEC LSI-11 (throw in gratuitous holoDEC / space jokes for good measure) only makes it cooler. I will also definitely have to check it out. Thank you for finishing and sharing it.
Best wishes, Anthony On Wednesday, July 26, 2023, Russell Flowers <rflow...@gmail.com> wrote: > I have yet to check it out, but that looks fantastic! > > On Wed, Jul 26, 2023 at 6:14 PM <lloydel...@comcast.net> wrote: > >> Hello all, >> >> >> >> I’ve written a BASIC game for the TRS-80 Model 100 and NEC PC8201A. It >> is a 3D space battle simulation. I wish I could say it was new, but it >> was something I had started back in 1978 on a DEC LSI-11. It eventually >> found its way to a 16K TRS-80 Model I Level II machine. There were a few >> iterations since the TRS-80 Model I version, but it is the TRS-80 Model I >> version that I converted to the Model 100 and NEC 8201. >> >> >> >> You can find it at www.github.com/LEJ-Projects/SpaceGame >> >> >> >> The document, SpaceGame.pdf contains an introduction describing the >> history of the game, along with a manual written by Elias S. Dennis >> followed by a detailed description of the program. This is followed by >> appendices for the variable description and subroutine descriptions. >> >> >> >> The file, SPCGAM.ba.txt is a commented version of the program. >> >> >> >> The file SGM100.DO is the same program but with all comments except for >> the first two lines removed. Run this on your TRS-80 model 100. >> >> >> >> The file, SG_NEC.DO is again the same program but the PRINT@ statements >> have been replaced by a LOCATE statements so it will run on a NEC PC8201A. >> >> >> >> CloudT_LoadingInstructions.docx is a Word document with specialized >> instructions for loading SPCGAM.ba.txt into the CloudT emulator. >> >> >> >> This game is NOT a hand eye coordination game. This is more of a sip a >> beverage, enter your move and see what happens. It starts slow but those >> running it on the CloudT emulator can mash the TURBO button to speed things >> along. Some ability to visualize three dimensions is also needed. The >> manual describes the spherical coordinate system used. The game does not >> generate any error messages but instead ignores invalid messages. If >> your command doesn’t work, it may be because 1. You’re not focused on the >> CloudT screen. (Not a real hardware issue), 2. Your entry isn’t in >> all-caps. 3. It is an illegal entry and is ignored. Or 4. The >> conditions do not exist that make your command valid. (You can’t fire >> lasers without first selecting a target). The manual explains much of >> this with lots of screenshots. >> >> >> >> Please give it a try. Have fun and good luck. >> >> Lloyd >> >