If you just want to play, don't discount ddt in CP/M. Cheap and dirty way to play with everything.
On Sat, Mar 16, 2024, 1:48 PM Stephen Adolph <twospru...@gmail.com> wrote: > regarding file transfer, use > IMPORT > or > EXPORT > in CP/M. Included in package. > These programs access a "TPDD". Filenames are 8.3 format, > > cheers > Steve > > On Sat, Mar 16, 2024 at 1:36 PM Will Senn <will.s...@gmail.com> wrote: > >> I broke down and started reading the manuals (REXCPM, CP/M 2.2, etc). >> It's starting to come together (again?)... I've inlined the answers I >> figured out for posterity or the next clueless newb who comes along. >> >> On 3/16/24 11:00 AM, Will Senn wrote: >> >> 2. CP/M works from RexCPM, which is great, cuz CP/M recognizes more >> memory: >> >> 64K CP/M 2.2 M100 CP/M + REXCPM 2MB 1.0 >> >> Yes, it does recognize more memory and it serves up an A: drive that's a >> big chunk of that 2MBs. Solid. Talked about here: >> http://bitchin100.com/wiki/index.php?title=M100_CP/M >> >> My questions are as follows: >> >> 4. In CP/M, how do I get back to MENU? >> >> Duh, F8 :). >> >> 5. When I start CP/M, is it just running CP/M against the M100's memory >> or am I in some special whizbang virtual environment where I have >> additional disks available somehow? >> >> It's a whizbang environment for sure - 64K ram and a nearly 2MB A: drive. >> >> As for my broken ASM, another duh, thanks John for the tip - I need to >> write a CP/M friendly program that call it's routines and not the ROM calls. >> >> CP/M seems the way to go, though. It kinda reminds me of RT11, but with >> ASM instead of MACRO11. ed... well, after you figure out that you need to >> retrieve the file contents into the buffer, it kinda makes sense - nice >> video - I love ED: >> https://www.youtube.com/watch?v=7pqaj050X7g >> >> Still need to figure out how to get files into and out of cp/m though... >> >> Off to read some more. >> >> -will >> >