If you just want to play, don't discount ddt in CP/M. Cheap and dirty way
to play with everything.

On Sat, Mar 16, 2024, 1:48 PM Stephen Adolph <twospru...@gmail.com> wrote:

> regarding file transfer, use
> IMPORT
> or
> EXPORT
> in CP/M.  Included in package.
> These programs access a "TPDD".  Filenames are 8.3 format,
>
> cheers
> Steve
>
> On Sat, Mar 16, 2024 at 1:36 PM Will Senn <will.s...@gmail.com> wrote:
>
>> I broke down and started reading the manuals (REXCPM, CP/M 2.2, etc).
>> It's starting to come together (again?)... I've inlined the answers I
>> figured out for posterity or the next clueless newb who comes along.
>>
>> On 3/16/24 11:00 AM, Will Senn wrote:
>>
>> 2. CP/M works from RexCPM, which is great, cuz CP/M recognizes more
>> memory:
>>
>>     64K CP/M 2.2 M100 CP/M + REXCPM 2MB 1.0
>>
>> Yes, it does recognize more memory and it serves up an A: drive that's a
>> big chunk of that 2MBs. Solid. Talked about here:
>> http://bitchin100.com/wiki/index.php?title=M100_CP/M
>>
>> My questions are as follows:
>>
>> 4. In CP/M, how do I get back to MENU?
>>
>> Duh, F8 :).
>>
>> 5. When I start CP/M, is it just running CP/M against the M100's memory
>> or am I in some special whizbang virtual environment where I have
>> additional disks available somehow?
>>
>> It's a whizbang environment for sure - 64K ram and a nearly 2MB A: drive.
>>
>> As for my broken ASM, another duh, thanks John for the tip - I need to
>> write a CP/M friendly program that call it's routines and not the ROM calls.
>>
>> CP/M seems the way to go, though. It kinda reminds me of RT11, but with
>> ASM instead of MACRO11.  ed... well, after you figure out that you need to
>> retrieve the file contents into the buffer, it kinda makes sense - nice
>> video - I love ED:
>> https://www.youtube.com/watch?v=7pqaj050X7g
>>
>> Still need to figure out how to get files into and out of cp/m though...
>>
>> Off to read some more.
>>
>> -will
>>
>

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