As for pixel doubling, a practical solution would be just to support 400x240 fullscreen resolution in SDL so that no extra hack would be
required when porting each game or emulator in particular.

+1 to this, as a user. 400x240 is a truely good resolution for a display size like that of a portable device. If some coder can do something towards the aim of improving gfx smoothness by rendering stuff fullscreen at 400x240, please consider the above suggestion and don't distract with harder to achieve aims if the "simpler" has not yet been done. The fact that the "simpler" aim is effectively a *hard* one as it seems from the replies to the initial post, should push the other one to a very low priority level.

Having a fast screen update in SDL games and emulators at 400x240 (I repeat: a nice res for that screen size!) would be a breeze of fresh air for 770 usage :)

--
Antonio
_______________________________________________
maemo-developers mailing list
maemo-developers@maemo.org
https://maemo.org/mailman/listinfo/maemo-developers

Reply via email to