Hi, ext Matthew Allum wrote: >> > For the use case which is being described here - namely always full >> > screen applications which need exclusive access to the display at a >> > lower resolution Why not do something like switch to another VT and do >> > it directly on the framebuffer ? and then wrap this with something >> > that makes sure you can always safely return to/from X - maybe >> > something managed through systemUI or some such. This is a different >> > approach but could prove simpler in the long run though I havn't >> > thought long and hard about it so there could be some obvious >> > downsides - More a random idea :) >> >> Egh, my eyes! Dealing with input in particular could be a pain. > > I guess that means SDL cant run on a raw framebuffer.
It can. The problem is that it's not the only process running. Think what would / should happen if user presses power menu while game has switched to another VT... I think Daniel has also mentioned some (kernel) race conditions in switching VT. > I really think using xrandr for this wont buy you much though (in fact > you'll probably loose) as you really only want the single topped app > to notice the display has shrunk not everything server wide (as randr > is intended). That should be a problem only from the performance point of view. And if that's the thing you're concerned about, then switching screen orientation will be a similar problem and Matchbox should anyway be fixed to notify only visible windows of the screen geometry changes. - Eero _______________________________________________ maemo-developers mailing list maemo-developers@maemo.org https://maemo.org/mailman/listinfo/maemo-developers