On Wed, Jun 16, 2010 at 1:03 PM, Ville M. Vainio <vivai...@gmail.com> wrote:
> On Wed, Jun 16, 2010 at 12:56 PM, Benno Senoner
> <benno.seno...@googlemail.com> wrote:
>
>> If Nokia can show us that pulse audio is able to achieve
>> stable,dropout-free 10-20 msec audio latencies in any audio app
>> requiring it and working perfectly
>> when using QAudioInput/QAudioOutput classes then I'll shut up and take
>> my words back, but at the moment the situation does not seem so, and I
>> fear that
>> those "features" will be inherited by Meego.
>
> I think you are barking at the wrong tree - pulseaudio should get way
> better latency than 5000ms, otherwise it would be useless for pretty
> much everything.

My thought exactly. If that really is the case, a proper phone
conversation would had never been possible on the device, but my
everyday shows it is :-)

And to a more serious note, I am NO expert in sound but it feels to me
that you might be wanting a bit more than what is currently expected
from any other mobile handheld computing device - are there any
examples of other mobile devices that allow you to achieve your goal?
Research see what they use or how they tackle the problems you're
facing.  If you application is highly specialized you could always
require things like being plugged to outlet or a car for specific
power draining functionalities....

Why do you need multiple real time input source mixing for a voice
analysis application ?

Sivan
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