Hi Nicolas

Thanks for the post. I'm going to finish optimizing all of the non-rendering pieces of my code, then I'll see if trying the hardware rendering makes sense. Right now I am software rendering 3.5 million triangles in about 5 seconds, but the setup (masking etc) is taking about 40. When I get the setup lower (which I think I will), I'll get back to you about this.

Thanks again
Howard

On 1/29/12 7:43 AM, Nicolas Rougier wrote:


Thanks for posting the link to glumpy.

As Benjamin explained, glumpy servers as a testbed for various technics that could be implemented later in matplotlib. The main problem today is that if you want to benefit from hardware acceleration, you have to use some GL features that are not compatible with he whole matplotlib framework (and we need to ensure some degree of compatibilty). I do not have yet a clean solution and I'm still experimenting.

For your tricontourf problem, I think it might be solved quite easily with the proper GL shader but I would need a complete (and basic) matplotlib script example to check if this is actually the case.


Nicolas


On Jan 27, 2012, at 23:12 , Benjamin Root wrote:

On Fri, Jan 27, 2012 at 10:06 AM, Howard <how...@renci.org <mailto:how...@renci.org>> wrote:

    On 1/27/12 3:39 AM, Ian Thomas wrote:
    On 26 January 2012 19:36, Howard <how...@renci.org
    <mailto:how...@renci.org>> wrote:

        I'm rendering some images with about 3.5 million triangles
        into a 512x512 png file using tricontourf. I'm running this
        in a virtual machine, and I'm pretty sure that there is no
        graphics rendering hardware being used. Is it possible,
        assuming the hardware was available, to make tricontourf use
        the rendering hardware?  Will that happen by default?


You are correct, there is no graphics hardware rendering. Rendering is controlled by the various matplotlib backends, and
    to my knowledge there are  no backends currently available that
    use hardware rendering.

    There has been some work done on an OpenGL backend, but I am not
    sure of the status of this.  The last time I checked it was
    pretty experimental.  Perhaps someone involved with it can
    comment on its current status.

    Ian Thomas
    Ian

    Thanks very much for the reply. If it helps whoever is doing the
    OpenGL backend, I may be able to play with it a bit.


    Howard


That would be the Glumpy project.

http://code.google.com/p/glumpy/

As stated in an email response a while back, glumpy is intended to be a testbed for developing the OpenGL backend for future inclusion into matplotlib.

Cheers!
Ben Root

------------------------------------------------------------------------------
Try before you buy = See our experts in action!
The most comprehensive online learning library for Microsoft developers
is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
Metro Style Apps, more. Free future releases when you subscribe now!
http://p.sf.net/sfu/learndevnow-dev2_______________________________________________
Matplotlib-users mailing list
Matplotlib-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/matplotlib-users



--
Howard Lander <mailto:how...@renci.org>
Senior Research Software Developer
Renaissance Computing Institute (RENCI) <http://www.renci.org>
The University of North Carolina at Chapel Hill
Duke University
North Carolina State University
100 Europa Drive
Suite 540
Chapel Hill, NC 27517
919-445-9651
------------------------------------------------------------------------------
Try before you buy = See our experts in action!
The most comprehensive online learning library for Microsoft developers
is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
Metro Style Apps, more. Free future releases when you subscribe now!
http://p.sf.net/sfu/learndevnow-dev2
_______________________________________________
Matplotlib-users mailing list
Matplotlib-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/matplotlib-users

Reply via email to