Hi Nicolas
Thanks for the post. I'm going to finish optimizing all of the
non-rendering pieces of my code, then I'll see if trying the hardware
rendering makes sense. Right now I am software rendering 3.5 million
triangles in about 5 seconds, but the setup (masking etc) is taking
about 40. When I get the setup lower (which I think I will), I'll get
back to you about this.
Thanks again
Howard
On 1/29/12 7:43 AM, Nicolas Rougier wrote:
Thanks for posting the link to glumpy.
As Benjamin explained, glumpy servers as a testbed for various
technics that could be implemented later in matplotlib. The main
problem today is that if you want to benefit from hardware
acceleration, you have to use some GL features that are not compatible
with he whole matplotlib framework (and we need to ensure some degree
of compatibilty). I do not have yet a clean solution and I'm still
experimenting.
For your tricontourf problem, I think it might be solved quite easily
with the proper GL shader but I would need a complete (and basic)
matplotlib script example to check if this is actually the case.
Nicolas
On Jan 27, 2012, at 23:12 , Benjamin Root wrote:
On Fri, Jan 27, 2012 at 10:06 AM, Howard <how...@renci.org
<mailto:how...@renci.org>> wrote:
On 1/27/12 3:39 AM, Ian Thomas wrote:
On 26 January 2012 19:36, Howard <how...@renci.org
<mailto:how...@renci.org>> wrote:
I'm rendering some images with about 3.5 million triangles
into a 512x512 png file using tricontourf. I'm running this
in a virtual machine, and I'm pretty sure that there is no
graphics rendering hardware being used. Is it possible,
assuming the hardware was available, to make tricontourf use
the rendering hardware? Will that happen by default?
You are correct, there is no graphics hardware rendering.
Rendering is controlled by the various matplotlib backends, and
to my knowledge there are no backends currently available that
use hardware rendering.
There has been some work done on an OpenGL backend, but I am not
sure of the status of this. The last time I checked it was
pretty experimental. Perhaps someone involved with it can
comment on its current status.
Ian Thomas
Ian
Thanks very much for the reply. If it helps whoever is doing the
OpenGL backend, I may be able to play with it a bit.
Howard
That would be the Glumpy project.
http://code.google.com/p/glumpy/
As stated in an email response a while back, glumpy is intended to be
a testbed for developing the OpenGL backend for future inclusion into
matplotlib.
Cheers!
Ben Root
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