Le 16 juil. 2012 à 18:27 Soir, Christian Schmitz a écrit: > Well, you could run sample command to find our what needs so much time.
Ok, I will. However, while I often sample processes to see what they do, I've never thought it could be used to see time consumption. > Second you could try newer QTKit classes. I'm not sure. With Apple, I've found that as more as a technology is recent, as more the result is worse (like graphics antialiasing everywhere and such). I'm afraid to change my code only to discover the result is worse. > And third there may be simply a lot of data in the play, so it takes some > time. I normally add images uncompressed and later compress the final video. This time, I'm saving as PNG lossless. I have never compared when I used JPEG normal quality (last year). It wasn't on Mac Lion, so comparing is senseless anyway. > PS: I found a little thing where I can squeeze a few ms per second, but that > won't make a big change. Indeed, but thanks for having checked. Thank you. _______________________________________________ Mbsplugins_monkeybreadsoftware.info mailing list [email protected] https://ml01.ispgateway.de/mailman/listinfo/mbsplugins_monkeybreadsoftware.info
