> No. In fact none do. Conventional compression algorithms operate on > fixed-size blocks of data. Real-time compression of an audio stream is > easilly possible with a bit of buffering. The issue is not that but > compressing fast enough so that the buffer is not overrun. Well, in effect, the answer is yes. It does require a whole set of data before compression, but to combat this, the data is split into blocks, and each block is compressed individually from a buffer. I'm wondering if you would get better compression by treating the whole stream as 1 block, and then compressing that, or compression in many smaller blocks. I guess it all depends on the compression used. ----------------------------------------------------------------- To stop getting this list send a message containing just the word "unsubscribe" to [EMAIL PROTECTED]
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