Hello René, 2010/5/3 René Dudfield <[email protected]>: > On Mon, May 3, 2010 at 8:55 PM, Alexandre Quessy <[email protected]> > wrote: >> >> Hello René, > > hi ya, > > >> >> Thanks for your quick answer! We have not done anything more than in >> the Pygame version. > > ah, cool :)
We've updated the debian packaging files, though, and we have done some packaging for several Debian or Ubuntu versions. It's all in http://bitbucket.org/aalex/pyportmidi/src/tip/debian/ > >> >> That means that you have everything in your hands >> to push it upstream, if it has not been done already. We only needed a >> working Debian package, that's it. >> >> So, right now, what is the right way to get PyPortMidi under >> Debian/Ubuntu GNU/Linux? I think it should be shipped with the >> libportmidi0 package, no? >> > > Well, it would be a packaged named python-portmidi I think? That the > standard python naming convention for debian no? No other libraries on > debian ship their python bindings in the same package. > > If Roger would let us use the Port Midi svn for it, that would be best. > Failing that we could use the pygame host, and keep all changes there? It > might also be good to make the official releases on pypi too (the python > package repository for those not familiar with the python world). Yes, we should either use PortMidi's SVN, or I would use a separate Mercurial repository. (there's the bitbucket one, so far) Whatever you feel comfortable with. Oh, we should send it to PYPI, that's right. It is still an old version there: http://pypi.python.org/pypi/pyPortMidi/0.0.3 > > btw, I think you should be able to just import the pygame.pypm without > pulling in the rest of pygame. Something like: > > try: > import pypm > except: > import pygame.pypm as pypm > > > cu. > Bye, a -- Alexandre Quessy http://alexandre.quessy.net/ _______________________________________________ media_api mailing list [email protected] http://lists.create.ucsb.edu/mailman/listinfo/media_api
