Hello René,

2010/5/3 René Dudfield <[email protected]>:
> On Mon, May 3, 2010 at 8:55 PM, Alexandre Quessy <[email protected]>
> wrote:
>>
>> Hello René,
>
> hi ya,
>
>
>>
>> Thanks for your quick answer! We have not done anything more than in
>> the Pygame version.
>
> ah, cool :)

We've updated the debian packaging files, though, and we have done
some packaging for several Debian or Ubuntu versions. It's all in
http://bitbucket.org/aalex/pyportmidi/src/tip/debian/

>
>>
>> That means that you have everything in your hands
>> to push it upstream, if it has not been done already. We only needed a
>> working Debian package, that's it.
>>
>> So, right now, what is the right way to get PyPortMidi under
>> Debian/Ubuntu GNU/Linux? I think it should be shipped with the
>> libportmidi0 package, no?
>>
>
> Well, it would be a packaged named python-portmidi I think?  That the
> standard python naming convention for debian no?  No other libraries on
> debian ship their python bindings in the same package.
>
> If Roger would let us use the Port Midi svn for it, that would be best.
> Failing that we could use the pygame host, and keep all changes there?  It
> might also be good to make the official releases on pypi too (the python
> package repository for those not familiar with the python world).

Yes, we should either use PortMidi's SVN, or I would use a separate
Mercurial repository. (there's the bitbucket one, so far) Whatever you
feel comfortable with.

Oh, we should send it to PYPI, that's right. It is still an old
version there: http://pypi.python.org/pypi/pyPortMidi/0.0.3

>
> btw, I think you should be able to just import the pygame.pypm without
> pulling in the rest of pygame.  Something like:
>
>     try:
>         import pypm
>     except:
>         import pygame.pypm as pypm
>
>
> cu.
>

Bye,
a

-- 
Alexandre Quessy
http://alexandre.quessy.net/
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