What I'm hearing is that PortMidi should adopt Rene's pygame version with Alexandre's tweaks for Debian and Ubuntu. Some potential issues are:

- I don't know how many platforms and Python versions are supported, but I suppose I can try to fill in any gaps. - It sounds like the API is a bit different, but it's possible most Python/PortMidi users are using the pygame API anyway. - PortMidi would have to release pyportmidi with the PortMidi license. It sounds like this is not a problem, but please let me know if there are objections, other contributors, etc. that might make this an issue.

If I don't hear any negative replies, I'll work on this soon.

-Roger
Hi,

just to be clear with regards to the LGPL thing... I wasn't suggesting the
LGPL be used, just that I emailed John about using pyportmidi in
pygame(which is LGPL) and that changes and fixes in the pygame version would
be contributed back to pyportmidi.  Definitely makes sense to use the
portmidi licence.  I'd also like to contribute my python API version from
pygame, which has complete documentation, tries to keep error handling
consistent, and also has a pep 8 API(the main code style for python).  It
sits on top of the pyportmidi API.


cheers!

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