Hey, username on bit bucket is illume.
Once you've added my name, I'll see how I go changing the files around. Should be pretty easy to do. cu, and thanks for driving this along! On Sun, Jun 6, 2010 at 9:08 PM, Alexandre Quessy <[email protected]>wrote: > Hello René and al! > > 2010/6/6 René Dudfield <[email protected]>: > > Hey ya, > > > > yeah, 0.0.6 is fine :) > > > > Ok. We might upgrade it to 0.0.7 when we put your other files in the > bucket. :) > > > We need to change the setup.py a bit probably. > > > > Do you want to work with me on bitbucket? If so, just give me your > bitbucket.org user name. I need to remove the debian-specific files > from the project and put them on alioth.debian.org. Meanwhile, you can > create a directory and work out the setup.py if you want. We can do an > IRC sprint this week, if you're up to it. > > > these are where the files are in pygame: > > lib/midi.py > > src/pypm.pyx > > src/pypm.c > > > > There are also some examples, and documentation... but they include > pygame > > code. The doc strings are in the midi.py, so that is fine. > > > > Let's leave the pygame-specific code in Pygame. > > > > > I think perhaps it should go into a package. Rather than putting pypm.so > > and midi.py into the main site-packages/ dir. > > > > /setup.py > > /README.txt > > /portmidi/_portmidi.so # the old pypm.so module name. It's convention > to > > use an underscore module name for the C part. > > /portmidi/_portmidi.pyx > > /portmidi/_portmidi.c > > /portmidi/portmidi.py > > /portmidi/__iniit__.py # includes everything from portmidi.py > > /portmidi/examples/... > > /portmidi/tests/... > > > > This should probably be the first decision we make... try and put it into > a > > package, or keep the old module names? I vote for a clean modern python > > package layout. > > > > Let's go modern and clean. I love standards. Python standards a pretty > high. (except for that old setup.py thing) > > -- > Alexandre Quessy > http://alexandre.quessy.net/ >
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