Hey,

username on bit bucket is illume.

Once you've added my name, I'll see how I go changing the files around.
Should be pretty easy to do.

cu, and thanks for driving this along!



On Sun, Jun 6, 2010 at 9:08 PM, Alexandre Quessy <[email protected]>wrote:

> Hello René and al!
>
> 2010/6/6 René Dudfield <[email protected]>:
> > Hey ya,
> >
> > yeah, 0.0.6 is fine :)
> >
>
> Ok. We might upgrade it to 0.0.7 when we put your other files in the
> bucket. :)
>
> > We need to change the setup.py a bit probably.
> >
>
> Do you want to work with me on bitbucket? If so, just give me your
> bitbucket.org user name. I need to remove the debian-specific files
> from the project and put them on alioth.debian.org. Meanwhile, you can
> create a directory and work out the setup.py if you want. We can do an
> IRC sprint this week, if you're up to it.
>
> > these are where the files are in pygame:
> >     lib/midi.py
> >     src/pypm.pyx
> >     src/pypm.c
> >
> > There are also some examples, and documentation... but they include
> pygame
> > code.  The doc strings are in the midi.py, so that is fine.
> >
>
> Let's leave the pygame-specific code in Pygame.
>
> >
> > I think perhaps it should go into a package.  Rather than putting pypm.so
> > and midi.py into the main site-packages/ dir.
> >
> > /setup.py
> > /README.txt
> > /portmidi/_portmidi.so  # the old pypm.so module name.  It's convention
> to
> > use an underscore module name for the C part.
> > /portmidi/_portmidi.pyx
> > /portmidi/_portmidi.c
> > /portmidi/portmidi.py
> > /portmidi/__iniit__.py  # includes everything from portmidi.py
> > /portmidi/examples/...
> > /portmidi/tests/...
> >
> > This should probably be the first decision we make... try and put it into
> a
> > package, or keep the old module names?  I vote for a clean modern python
> > package layout.
> >
>
> Let's go modern and clean. I love standards. Python standards a pretty
> high. (except for that old setup.py thing)
>
> --
> Alexandre Quessy
> http://alexandre.quessy.net/
>
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