On Tue, 30 Oct 2018 at 17:11, Erik Faye-Lund
<erik.faye-l...@collabora.com> wrote:
>
> EXT_shader_implicit_conversions is a useful extension that adds implicit
> conversions to OpenGL ES 3.1. Since it's tested excensively in dEQP, and
> Mesa already has support for implicit conversions, it seems reasonable to
> allow for the extension. This ended up mostly as code-cleanups anyway.
>
> While enabling this, one bug was discorvered due to a failing dEQP test
> (see the last patch).
>
> This makes 2068 dEQP-GLE31 tests go from NotSupported to Pass on i965.
>
> No piglit regressions observed.
>
> Erik Faye-Lund (5):
>   glsl: add has_implicit_conversions()-helper
>   glsl: add has_implicit_uint_to_int_conversion()-helper
>   glsl: fall back to inexact function-match
>   mesa/glsl: add support for EXT_shader_implicit_conversions
>   glsl: do not allow implicit casts of unsized array initializers
>
Erik, I think we'd want the hole series minus the ES extension?

The issues fixed with the final patch affect GLSL 1.30-4.60 at least.
Even if there's no desktop gl tests for it.

12f001f013c glsl: add has_implicit_conversions()-helper
e975c5b785f glsl: add has_implicit_uint_to_int_conversion()-helper
ecab2d6f148 glsl: fall back to inexact function-match
742dace8251 glsl: do not allow implicit casts of unsized array initializers

-Emil
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