On Fri, 2 Nov 2018 at 16:06, Erik Faye-Lund <erik.faye-l...@collabora.com> wrote: > > On Fri, 2018-11-02 at 15:40 +0000, Emil Velikov wrote: > > On Tue, 30 Oct 2018 at 17:11, Erik Faye-Lund > > <erik.faye-l...@collabora.com> wrote: > > > EXT_shader_implicit_conversions is a useful extension that adds > > > implicit > > > conversions to OpenGL ES 3.1. Since it's tested excensively in > > > dEQP, and > > > Mesa already has support for implicit conversions, it seems > > > reasonable to > > > allow for the extension. This ended up mostly as code-cleanups > > > anyway. > > > > > > While enabling this, one bug was discorvered due to a failing dEQP > > > test > > > (see the last patch). > > > > > > This makes 2068 dEQP-GLE31 tests go from NotSupported to Pass on > > > i965. > > > > > > No piglit regressions observed. > > > > > > Erik Faye-Lund (5): > > > glsl: add has_implicit_conversions()-helper > > > glsl: add has_implicit_uint_to_int_conversion()-helper > > > glsl: fall back to inexact function-match > > > mesa/glsl: add support for EXT_shader_implicit_conversions > > > glsl: do not allow implicit casts of unsized array initializers > > > > > Erik, I think we'd want the hole series minus the ES extension? > > > > The issues fixed with the final patch affect GLSL 1.30-4.60 at least. > > Even if there's no desktop gl tests for it. > > > > Do you mean for the 18.3 release? If so, yes that might be good. The > last patch alone should also fix it, it shouldn't depend on the other > patches... > Technically it should be applicable for earlier series. I'll leave it to the guys to decide if we'd want this in 18.2 though.
-Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev