> Top of src/util/ralloc.h? Ah-ha, thank you! Suddenly mesa makes so much more sense :)
> Counting uniforms/attributes is all a confusing mess. I can confirm > that what I do in v3d works, I just can't explain how without going and > re-studying it. Alright, I'll look there, thank you :) > Basically the only thing I have any concern about is allowing > end-user/distro builds of a panfrost_dri.so that doesn't actually work > (so, some day when panfrost.ko shows up upstream, suddenly the loader > starts trying to load this panfrost_dri.so and things break). So, if I indefinitely remove panfrost from the ARM 'auto' list in meson.build, this should be mitigated, yes? Thanks, Alyssa _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev