> Top of src/util/ralloc.h?

Ah-ha, thank you! Suddenly mesa makes so much more sense :)

> Counting uniforms/attributes is all a confusing mess.  I can confirm
> that what I do in v3d works, I just can't explain how without going and
> re-studying it.

Alright, I'll look there, thank you :)

> Basically the only thing I have any concern about is allowing
> end-user/distro builds of a panfrost_dri.so that doesn't actually work
> (so, some day when panfrost.ko shows up upstream, suddenly the loader
> starts trying to load this panfrost_dri.so and things break).

So, if I indefinitely remove panfrost from the ARM 'auto' list in
meson.build, this should be mitigated, yes?

Thanks,

Alyssa
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