(I actually posted this message a week or so ago, but I haven't seen a
reply and I've noticed that the header was malformed for some reason -
it both sent and copied the message to Mesa-Dev.  So I'm resending it in
case it didn't actually get sent out by the list.  In any case, help
would be appreciated.)


Neal Tringham <[EMAIL PROTECTED]> writes
>        On a vaguely related note, I'm still getting occasional problems
>with red to blue colour swapping with Mesa 3.2 on Banshee and Voodoo 2
>cards (only, as far as I can tell, and quite trivial problems compared
>to what used to happen), so I'd be grateful if someone could point me in
>the direction of the lookup table that I think has been added to fix
>this problem since Mesa 3.1.

Actually, I think I may have found the tables now, assuming they're the
FX_PixelToR (G, B) ones near the top of src \ fx \ fxdd.c.  However,
what I haven't been able to find is where they appear in the write paths
(my problems are with writing out coloured lines and coloured debug text
using glBitmap rather than with reading).  I can see where they're used
in fxDDReadRGBASpan and fxDDReadRGBAPixels, but I can't find any
equivalent calls in e.g fxDDWriteRGBAPixels.

Frankly, I think I just don't understand this part of the pipeline at
all, but I would be grateful for any help anyone can give me here.

                Many thanks,

                        Neal Tringham (VX)
                        ([EMAIL PROTECTED])



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