Roland Scheidegger skrev:
> Tommy Schultz Lassen wrote:
>   
>> Oliver McFadden skrev:
>>     
>>> Hi,
>>>
>>> I need to understand and extend these functions because
>>> r300_ioctl.c:r300EmitClearState writes hard-coded values to these 
>>> registers, and
>>> this should be replaced with calls to (extended) t_vir0 and t_vir1. These
>>> probably need to be renamed, too.
>>>
>>>   
>>>       
>> Hi,
>>
>> I have for some time been playing with the R300 driver to fix a problem
>> wit Newervinter Nights.
>>
>> While looking at that problem i made a patch to remove "struct
>> radeon_vertex_buffer". The problem with Newervinter is that it uses
>> VERT_ATTRIB_WEIGHT when i enable that. Colors in the regions where
>> VERT_ATTRIB_WEIGHT is used gets way of. Anyone have any insights on that?
>>
>> In the attached patch there is also a cleanup of t_vir0. I hop that
>> helps a bit.
>>     
>
> Not sure what nwn is doing, it works fine with other chips, and chances
> are it wouldn't if it would really use VERT_ATTRIB_WEIGHT. Anything
> special about the areas where that's happening? There are workarounds in
> mesa core (and r200 driver) to make World of Warcraft work better, which
> also (errorneously) uses that, but that workaround is limited to fixing
> up vertex programs (which nwn usually doesn't use, except if some nv
> extensions are present IIRC), if an app tries to submit for instance a
> vertex weight array, it will not work. I don't quite understand where
> that attrib shows up in your case, but something seems fishy here...
>
> Roland
>   
Yes something seems fishy. The "InputsRead" for the Vertex Shader is
(VERT_ATTRIB_POS, VERT_ATTRIB_WEIGHT, VERT_ATTRIB_NORMAL,
VERT_ATTRIB_COLOR1, VERT_RESULT_TEX0).

I have been looking at what the r200 driver dos. It uses fixed values
for vp->inputs (12 for VART_ATTRIB_WEIGHT). In the r300 inputs are set
dynamically. from 0 and up. I tried to set it differently. It gave me
some interesting results.

0,1,2,13,14,15,26,27,28   Gives the result as i see now.
3,4     Gives some more dynamic light effects.
6,7,8,9,10,11,18,19,20,21,22,23,24    All vertex'es with WEIGHT disaperes.
16,17    I see the wrong colors and no details.

I don't quiet know what that means.

I have tried to disable all extensions from:
 const struct dri_extension card_extensions[]
but that docent change anything.

Tommy

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