Oliver McFadden skrev: > glNormal does allow for values within the -1.0 to 1.0 range, so this > shouldn't > be a problem...
Yes i know. Actually it is the z of the Normal when it is negative the checkerboard in the wave sample disappears. My current finking is that there is something wrong somewhere in the vertex programming. For the moment i am trying to understand what is going on in r300_vertex.c. Especially the implementation of OPCODE_LIT. Any insight about why it is implemented as it is? I see i made a error in my patch removing radeon_vertex_buffer. Next time i wile have to bee more careful. /Tommy ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
