glNormal does allow for values within the -1.0 to 1.0 range, so this shouldn't be a problem...
On 5/20/07, Tommy Schultz Lassen <[EMAIL PROTECTED]> wrote: > Oliver McFadden skrev: > > I still think we need to explain the ELT and AOS stuff better, > > including t_vir0, > > t_vir1, etc. Right now I don't completely understand it, but I'll > > write some > > documentation when I do. > > > > > > I agree. I don't completely understand thous ether. I look forwarder to > reading your description. > > I am stile fighting with the problem with NWN. I found out that the > waves demo have problem with showing its texture so i started to look > into that. I have found out that It calls glNormal3fv with negative > values witch for some reason don't work correctly. Any insights into > that. I have treed to change it to a positive in r300RunTCLRender (Just > to see what happened). To mi surprise it did dent do anything. > > NWN also have negative normal when weight is set. > > > /Tommy > ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
