On Fri, 2009-12-04 at 13:51 -0800, Maarten Maathuis wrote: > I recently noticed a regression in the nv50 gallium driver, with a few > hours of bisecting i figured out i need FLUSH_CURRENT called > unconditionally in st_teximage_flush_before_map(). Otherwise in > warzone2100 several small textures (glyphs) go missing. Does this make > any sense or perhaps provide a hint as to the real problem. One other > person has tried and could not reproduce this issue. I've tried doing > a 100 msec wait instead and gpu flush (FLUSH_FRAME to be precise) + > 100 msec wait. Neither work, which leads me to believe something is > still stuck in the state tracker.
Maarten, FLUSH_CURRENT really just flushes internal Mesa state, rather than doing anything to the GPU or driver. In particular it will: - Make sure the VBO module issues any pending draw commands - Asks the VBO module to update ctx->Current.Attrib[] - Similarly for ctx->Light.MatAttrib[] - And provokes the unmapping of the in-progress immediate VBO. Most of this is also done by ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(), which is being called at the top of _mesa_TexImage2D(). So it's a surprise that calling FLUSH_CURRENT has any effect, as it really just updates a few mesa internal values once ASSERT_OUTSIDE...() has been called. What would happen if you lifted your FLUSH_CURRENT up into the highest mesa function on the callstack? Keith ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev