Maarten, Interesting. There are reasons this might be happening indeed, but first can I ask a couple of silly questions...
- Is your bug only on one particular gallium driver, or does eg. softpipe show the same symptoms? - What about non-gallium drivers? eg. Mesa swrast? Keith ________________________________________ From: Maarten Maathuis [madman2...@gmail.com] Sent: Friday, December 11, 2009 4:41 PM To: Keith Whitwell Cc: mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] [gallium] what is wrong when i need FLUSH_CURRENT in st_teximage_flush_before_map() On Tue, Dec 8, 2009 at 7:21 PM, Maarten Maathuis <madman2...@gmail.com> wrote: > It was TexSubImage, and i added FLUSH_CURRENT after > ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH and it seems to fix the issue. The > difference between the two is that one triggers on NeedFlush & > FLUSH_UPDATE_CURRENT and the other on NeedFlush & > FLUSH_STORED_VERTICES. Any idea what the problem is? > > Maarten. > > On Tue, Dec 8, 2009 at 3:36 PM, Keith Whitwell <kei...@vmware.com> wrote: >> On Fri, 2009-12-04 at 13:51 -0800, Maarten Maathuis wrote: >>> I recently noticed a regression in the nv50 gallium driver, with a few >>> hours of bisecting i figured out i need FLUSH_CURRENT called >>> unconditionally in st_teximage_flush_before_map(). Otherwise in >>> warzone2100 several small textures (glyphs) go missing. Does this make >>> any sense or perhaps provide a hint as to the real problem. One other >>> person has tried and could not reproduce this issue. I've tried doing >>> a 100 msec wait instead and gpu flush (FLUSH_FRAME to be precise) + >>> 100 msec wait. Neither work, which leads me to believe something is >>> still stuck in the state tracker. >> >> Maarten, >> >> FLUSH_CURRENT really just flushes internal Mesa state, rather than doing >> anything to the GPU or driver. In particular it will: >> >> - Make sure the VBO module issues any pending draw commands >> - Asks the VBO module to update ctx->Current.Attrib[] >> - Similarly for ctx->Light.MatAttrib[] >> - And provokes the unmapping of the in-progress immediate VBO. >> >> Most of this is also done by ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(), which >> is being called at the top of _mesa_TexImage2D(). >> >> So it's a surprise that calling FLUSH_CURRENT has any effect, as it >> really just updates a few mesa internal values once ASSERT_OUTSIDE...() >> has been called. >> >> What would happen if you lifted your FLUSH_CURRENT up into the highest >> mesa function on the callstack? >> >> Keith >> >> > This is the smallest change i could find that would work. diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index f0a7eea..f45761e 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -370,6 +370,8 @@ do { \ if (N>3) dest[3] = V3; \ } \ \ + exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ + \ if ((A) == 0) { \ GLuint i; \ \ @@ -377,7 +379,6 @@ do { \ exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ \ exec->vtx.buffer_ptr += exec->vtx.vertex_size; \ - exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ \ if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ vbo_exec_vtx_wrap( exec ); \ ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev