did a realclean and got softpipe to build, but it still doesn't work.

warzone2100: swrast/s_span.c:1477: _swrast_write_rgba_span: Assertion
`rb->_BaseFormat == 0x1908 || rb->_BaseFormat == 0x1907' failed.

On Wed, Dec 16, 2009 at 7:20 PM, Maarten Maathuis <madman2...@gmail.com> wrote:
> On Sat, Dec 12, 2009 at 11:21 PM, Maarten Maathuis <madman2...@gmail.com> 
> wrote:
>> On Sat, Dec 12, 2009 at 8:03 PM, Keith Whitwell <kei...@vmware.com> wrote:
>>> Maarten,
>>>
>>> Interesting.  There are reasons this might be happening indeed, but first 
>>> can I ask a couple of silly questions...
>>>
>>>  - Is your bug only on one particular gallium driver, or does eg. softpipe 
>>> show the same symptoms?
>>>  - What about non-gallium drivers? eg. Mesa swrast?
>>
>> That's not silly at all. I could not get softpipe to work (glxinfo:
>> symbol lookup error: /ts/git/mesa-softpipe/lib/libGL.so.1: undefined
>> symbol: glAreTexturesResidentEXT), i did get swrast to work. And this
>> didn't have the problem.
>>
>>>
>>> Keith
>>> ________________________________________
>>> From: Maarten Maathuis [madman2...@gmail.com]
>>> Sent: Friday, December 11, 2009 4:41 PM
>>> To: Keith Whitwell
>>> Cc: mesa3d-dev@lists.sourceforge.net
>>> Subject: Re: [Mesa3d-dev] [gallium] what is wrong when i need FLUSH_CURRENT 
>>> in  st_teximage_flush_before_map()
>>>
>>> On Tue, Dec 8, 2009 at 7:21 PM, Maarten Maathuis <madman2...@gmail.com> 
>>> wrote:
>>>> It was TexSubImage, and i added FLUSH_CURRENT after
>>>> ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH and it seems to fix the issue. The
>>>> difference between the two is that one triggers on NeedFlush &
>>>> FLUSH_UPDATE_CURRENT and the other on NeedFlush &
>>>> FLUSH_STORED_VERTICES. Any idea what the problem is?
>>>>
>>>> Maarten.
>>>>
>>>> On Tue, Dec 8, 2009 at 3:36 PM, Keith Whitwell <kei...@vmware.com> wrote:
>>>>> On Fri, 2009-12-04 at 13:51 -0800, Maarten Maathuis wrote:
>>>>>> I recently noticed a regression in the nv50 gallium driver, with a few
>>>>>> hours of bisecting i figured out i need FLUSH_CURRENT called
>>>>>> unconditionally in st_teximage_flush_before_map(). Otherwise in
>>>>>> warzone2100 several small textures (glyphs) go missing. Does this make
>>>>>> any sense or perhaps provide a hint as to the real problem. One other
>>>>>> person has tried and could not reproduce this issue. I've tried doing
>>>>>> a 100 msec wait instead and gpu flush (FLUSH_FRAME to be precise) +
>>>>>> 100 msec wait. Neither work, which leads me to believe something is
>>>>>> still stuck in the state tracker.
>>>>>
>>>>> Maarten,
>>>>>
>>>>> FLUSH_CURRENT really just flushes internal Mesa state, rather than doing
>>>>> anything to the GPU or driver.  In particular it will:
>>>>>
>>>>>  - Make sure the VBO module issues any pending draw commands
>>>>>  - Asks the VBO module to update ctx->Current.Attrib[]
>>>>>  - Similarly for ctx->Light.MatAttrib[]
>>>>>  - And provokes the unmapping of the in-progress immediate VBO.
>>>>>
>>>>> Most of this is also done by ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(), which
>>>>> is being called at the top of _mesa_TexImage2D().
>>>>>
>>>>> So it's a surprise that calling FLUSH_CURRENT has any effect, as it
>>>>> really just updates a few mesa internal values once ASSERT_OUTSIDE...()
>>>>> has been called.
>>>>>
>>>>> What would happen if you lifted your FLUSH_CURRENT up into the highest
>>>>> mesa function on the callstack?
>>>>>
>>>>> Keith
>>>>>
>>>>>
>>>>
>>>
>>> This is the smallest change i could find that would work.
>>>
>>> diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
>>> index f0a7eea..f45761e 100644
>>> --- a/src/mesa/vbo/vbo_exec_api.c
>>> +++ b/src/mesa/vbo/vbo_exec_api.c
>>> @@ -370,6 +370,8 @@ do {                                                    
>>>             \
>>>       if (N>3) dest[3] = V3;                                   \
>>>    }                                                           \
>>>                                                                \
>>> +   exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;       \
>>> +                                                               \
>>>    if ((A) == 0) {                                             \
>>>       GLuint i;                                                        \
>>>                                                                \
>>> @@ -377,7 +379,6 @@ do {                                                    
>>>             \
>>>         exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i];         \
>>>                                                                \
>>>       exec->vtx.buffer_ptr += exec->vtx.vertex_size;                   \
>>> -      exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;    \
>>>                                                                \
>>>       if (++exec->vtx.vert_count >= exec->vtx.max_vert)                \
>>>         vbo_exec_vtx_wrap( exec );                             \
>>>
>>
>
> Any ideas? This time mesa with only softpipe doesn't even build (what
> do you use to build softpipe?):
>
> gcc -I../../include -g -O2 -Wall -Wmissing-prototypes -std=c99
> -ffast-math -fno-strict-aliasing -g  -fPIC   -D_GNU_SOURCE -DPTHREADS
> -DDEBUG -DHAVE_POSIX_MEMALIGN -DUSE_XSHM  arbfplight.c readtex.o
> -L../../lib -lglut -lGLEW -lGLU -lGL  -lm -o arbfplight
> ../../lib/libGL.so: undefined reference to `gl_dispatch_stub_361'
> ../../lib/libGL.so: undefined reference to `gl_dispatch_stub_356'
> ../../lib/libGL.so: undefined reference to `gl_dispatch_stub_366'
> ../../lib/libGL.so: undefined reference to `glDeleteTexturesEXT'
> ../../lib/libGL.so: undefined reference to `glGetColorTableParameterfvEXT'
> ../../lib/libGL.so: undefined reference to `gl_dispatch_stub_362'
> ../../lib/libGL.so: undefined reference to `gl_dispatch_stub_357'
> ../../lib/libGL.so: undefined reference to `glGenTexturesEXT'
> ../../lib/libGL.so: undefined reference to `gl_dispatch_stub_363'
> ../../lib/libGL.so: undefined reference to `gl_dispatch_stub_358'
> ../../lib/libGL.so: undefined reference to `gl_dispatch_stub_364'
> ../../lib/libGL.so: undefined reference to `glIsTextureEXT'
> ../../lib/libGL.so: undefined reference to `gl_dispatch_stub_359'
> ../../lib/libGL.so: undefined reference to `glAreTexturesResidentEXT'
> ../../lib/libGL.so: undefined reference to `gl_dispatch_stub_365'
> ../../lib/libGL.so: undefined reference to `glGetColorTableEXT'
> ../../lib/libGL.so: undefined reference to `glGetColorTableParameterivEXT'
>

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