On Sun, 2010-01-03 at 12:55 -0800, Kristian Høgsberg wrote: > On Sun, Jan 3, 2010 at 3:24 PM, José Fonseca <jfons...@vmware.com> wrote: > > On Sun, 2010-01-03 at 08:45 -0800, Brian Paul wrote: > >> 2010/1/2 Chia-I Wu <olva...@gmail.com>: > >> > On Sat, Jan 02, 2010 at 07:01:02PM -0500, Kristian Høgsberg wrote: > >> >> We have all functions that need to be visible marked with PUBLIC and > >> >> this is trimming around 4% off the DRI driver .so size. > >> > I love this change! > >> > > >> > It might require another patch, but would it be possible to stop marking > >> > functions like _mesa_GenTextures as GLAPIENTRY? I think they are not > >> > public either in normal build. > >> > >> This would have to be checked on Windows. I think the x86 dispatch > >> code is sensitive to the Windows calling conventions implied by > >> GLAPIENTRY. > > > > Brian is right. > > > > GLAPI controls symbol visibility, both on unices (i.e., > > _attribute__((visibility("default")))) and windows (i.e., > > _declspec(dllexport). > > > > GLAPIENTRY controls the calling convention (i.e., __stdcall presence or > > absence). > > > > This can be easily seen on top of GL/GL.h. > > > > So in summary, GLAPI can and probably should be removed for _mesa_* > > functions. GLAPIENTRY cannot. > > Ok, from all this I didn't see anything against enabling > -fvisibility-hidden by default so I've committed the patch. Also, the > _mesa_* entrypoints are only GLAPIENTRY, not GLAPI, so they are > already hidden.
FWIW I also think that-fvisibility-hidden by default is a good a thing. It's been ages ago and my memory is fuzzy, but I recall that when I was doing some work on Xgl there were problems because mesa internal symbols in the GL driver were colliding with Xorg's GLcore extension or something along those lines. Jose ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev