On Tue, 2010-01-12 at 11:01 -0500, Younes Manton wrote:
> On Tue, Jan 12, 2010 at 9:44 AM, Keith Whitwell <kei...@vmware.com> wrote:
> > On Tue, 2010-01-12 at 06:33 -0800, Roland Scheidegger wrote:
> >> >>>
> >> >>> Profile                             7 (2009)        6 (2008)
> >> 5
> >> >>> (2006)        4 (2004)        3 (2003)        2 (2002)         1
> >> (2000)
> >> >>> Fragment Shader                     Yes             Yes
> >> Yes
> >> >>>           Yes             Yes             Yes              Yes
> >> >> DX 7 didn't have any shader model IIRC. DX8/8.1 introduced shader
> >> models
> >> >> 1.0-1.3/1.4.
> >> >
> >> > Yea, that level should be gone.
> >> Though thinking about this, maybe we should keep a level below lowest
> >> dx9 feature level, since gallium drivers exist which are pretty low on
> >> the feature scale (like the nv04/10/20). I don't know how well they'll
> >> ever going to work, since they'd need the fixed function fragment
> >> operations out of tgsi, but maybe we shouldn't prevent it by forcing
> >> them to announce support of fragment shaders.
> >
> > The base level of gallium functionality included fragment shaders from
> > the start, these early nv drivers don't really change that.
> >
> > In my view these are a speculative bet that with a lot of effort it is
> > possible to turn shaders back into fixed-function, but supporting that
> > isn't a design goal for gallium as a whole.
> >
> > Keith
> 
> Just my opinion,
> 
> I wouldn't count on nv04-nv20 actually staying in gallium. At some
> point we wanted to experiment with shaders on fixed func, but I don't
> think anyone is really motivated or optimistic that it will turn out
> well. They're already rotting as it is. Francisco Jerez is working on
> a classic Mesa driver for these and if/when they're worth pushing to
> master I'd expect the gallium drivers to be axed.
Agreed.  IMO they could be removed now, I don't see them ever being
done, and Francisco's drivers are shaping up quite nicely already.

Ben.
> 
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