Hi,

This simple feature branch adds support for two-dimensional constant 
buffers in TGSI.

An example shader would look like this:

FRAG

DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL CONST[1][1..2]

MAD OUT[0], IN[0], CONST[1][2], CONST[1][1]

END

For this to work, one needs to bind a buffer to slot nr 1 containing at 
least 3 vectors.

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