On 21.01.2010 22:08, Brian Paul wrote:
> GL3/GL_ARB_uniform_buffer allows querying per shader stage.  But I'd 
> be OK with just returning the minimum until we find good reason to do 
> otherwise.
>
> -Brian
>
>   
Isn't the minimum number 1 ?
It certainly is not PIPE_MAX_CONSTANT (32).
> Keith Whitwell wrote:
>   
>> Unless you know of an API that exposes different numbers of CB's per stage, 
>> I don't think there's any reason not to just make the query return the 
>> minimum number supported across all stages.  IE. if we can't tell the app 
>> about it, do we need to get that information from the driver?
>>
>> Keith
>> ________________________________________
>> From: Brian Paul [bri...@vmware.com]
>> Sent: Thursday, January 21, 2010 12:57 PM
>> To: Michal Krol
>> Cc: mesa3d-dev; Keith Whitwell
>> Subject: Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
>>
>>
>>
>> Don't we need a new PIPE_CAP_MAX_CONSTANT_BUFFERS query?  Maybe even a
>> query per shader stage?
>>
>> -Brian
>> .
>>
>>     
>
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