Christoph Bumiller wrote: > On 21.01.2010 22:08, Brian Paul wrote: >> GL3/GL_ARB_uniform_buffer allows querying per shader stage. But I'd >> be OK with just returning the minimum until we find good reason to do >> otherwise. >> >> -Brian >> >> > Isn't the minimum number 1 ? > It certainly is not PIPE_MAX_CONSTANT (32).
No. Ex: if the fragment shader unit supports 12 constant buffers and the vertex shader unit supports 16 constant buffers, return 12. -Brian ------------------------------------------------------------------------------ Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev