On Wed, 2010-02-10 at 07:22 -0800, Chia-I Wu wrote:
> On Tue, Feb 09, 2010 at 11:34:08AM +0000, Keith Whitwell wrote:
> > I'm interested in exploring all of these options.
> > My goal at this point is to make a first pass over the problem and fix
> > the most significant architectural issues, specifically making
> > transfers context-private, unifying the gpu-side aspects of buffers
> > and textures, etc.
> In EGL, eglCopyBuffers can copy a pbuffer surface to a pixmap.  In
> st/egl, it comes down to copy the contents of a pipe_texture to another
> one.  Or, in the ximage backend of st/egl, when flush_frontbuffer or
> SwapBuffer, the backend uploads the contents of a privately owned
> pipe_texture to a window or pixmap using XPutImage.
> 
> Either st/egl or its ximage backend has access only to a pipe_screen.
> What is the suggested way to read/write a pipe_texture after the change?
> Should I change them to create pipe_contexts of their own?

I've been looking at the ximage backend.  I think the issue there is
that the interface to the software rasterizers is wrong.  We could get
egl just to create a pipe_context and use that, but I think a better
change would be to avoid the need and have an equivalent to drm_api for
the software drivers that provides the tools to avoid this.

I've got a possible version of this in progress, I'll push it out for
comments in the next couple of days.

Keith


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