On Wed, Feb 10, 2010 at 11:33 PM, Keith Whitwell <kei...@vmware.com> wrote: > On Wed, 2010-02-10 at 07:22 -0800, Chia-I Wu wrote: >> On Tue, Feb 09, 2010 at 11:34:08AM +0000, Keith Whitwell wrote: >> > I'm interested in exploring all of these options. >> > My goal at this point is to make a first pass over the problem and fix >> > the most significant architectural issues, specifically making >> > transfers context-private, unifying the gpu-side aspects of buffers >> > and textures, etc. >> In EGL, eglCopyBuffers can copy a pbuffer surface to a pixmap. In >> st/egl, it comes down to copy the contents of a pipe_texture to another >> one. Or, in the ximage backend of st/egl, when flush_frontbuffer or >> SwapBuffer, the backend uploads the contents of a privately owned >> pipe_texture to a window or pixmap using XPutImage. >> Either st/egl or its ximage backend has access only to a pipe_screen. >> What is the suggested way to read/write a pipe_texture after the change? >> Should I change them to create pipe_contexts of their own? > I've been looking at the ximage backend. I think the issue there is > that the interface to the software rasterizers is wrong. We could get > egl just to create a pipe_context and use that, but I think a better > change would be to avoid the need and have an equivalent to drm_api for > the software drivers that provides the tools to avoid this. > I've got a possible version of this in progress, I'll push it out for > comments in the next couple of days. That sounds cool. I am looking forward to see your take on this issue (and eglCopyBuffers?).
Another scenario I can imagine is that, OpenMax can render into an EGLImage directly. An example of this is that, a software mpeg4 decoder can decode a video frame directly into a pipe_texture used in a texture object. It seems to me that either the mpeg4 decoder or EGL should map the pipe_texture to store the decoded frame. Is there another way around? -olv -- o...@lunarg.com ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev