On Thu, 11 Feb 2010 01:54:37 +0100, Marek Olšák <mar...@gmail.com> wrote: > Eric, > > yes, it does. > > I decided to resolve my precision issues using glDisable(GL_DITHER). The two > patches disable dithering, the former in piglit and the latter in glean. I > see no point in separating them to smaller ones but I can do that if you > like. Since it's tricky to test dithering anyway, disabling it is > preferable. Could you please push the first one if there are no objections?
OK, pushed the piglit side.
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