On Thu, 11 Feb 2010 01:54:37 +0100, Marek Olšák <mar...@gmail.com> wrote:
> Eric,
> 
> yes, it does.
> 
> I decided to resolve my precision issues using glDisable(GL_DITHER). The two
> patches disable dithering, the former in piglit and the latter in glean. I
> see no point in separating them to smaller ones but I can do that if you
> like. Since it's tricky to test dithering anyway, disabling it is
> preferable. Could you please push the first one if there are no objections?

OK, pushed the piglit side.

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