On Mon, 2010-03-01 at 10:02 -0800, Roland Scheidegger wrote: > Hi, > > this branch turns vertex element into a cso, so instead of > set_vertex_elements there's now the triad of > create/bind/delete_vertex_elements_state. I have converted all the > drivers except nouveau (I didn't do it because Christoph Bumiller > already did nv50, but I can give the rest of them a shot), though that > doesn't necessarily mean they are optimized for it (the idea is of > course to precalculate state on create, not just copy the pipe structs > and do everything on bind) - only i965g really does something close to > it (though still emits the state always). Drivers doing both hw vertex > shaders and using draw in some circumstances of course will have to > store both representations on create. > Also note that util_draw_vertex_buffer semantics have changed a bit > (caller needs to set vertex element state, which is a bit odd).
Roland, The branch looks good to me, happy to see it merged when you're ready to go. Keith ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev