Luca Barbieri <luca.barbi...@gmail.com> writes: > In fact, given the Gallium architecture, it may even make sense to > support a variant of DirectX 10 as the main Mesa/Gallium API on all > platfoms, instead of OpenGL.
The apparent benefit would seem to be greater compatibility with software written for windows -- but that benefit is unlikely to remain, as MS basically changes their interfaces drastically with each major revision. If Mesa just tried to stick with the older interface, the advantage of using it would largely evaporate (as software makers abandoned it and their support bit-rots), but if Mesa tried to adopt each new version, it would end up trailing behind on an interface completely controlled by Microsoft, and that's _not_ a good place to be. It's rather fortunate to have a portable and still widely used interface such as OpenGL, and I think the Mesa project should try their best to encourage, not discourage, wider use of it. -Miles -- Alliance, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pockets that they cannot separately plunder a third. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev