On Wed, 2010-03-31 at 13:29 +0900, Miles Bader wrote: > Luca Barbieri <luca.barbi...@gmail.com> writes: > > In fact, given the Gallium architecture, it may even make sense to > > support a variant of DirectX 10 as the main Mesa/Gallium API on all > > platfoms, instead of OpenGL. > > The apparent benefit would seem to be greater compatibility with > software written for windows -- but that benefit is unlikely to remain, > as MS basically changes their interfaces drastically with each major > revision.
WINE can deal with that. The real showstopper is that WINE has to also work on MacOS X and Linux + NVIDIA blob, where Gallium is unavailable. Xav ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev