Wilhelm Sanke wrote:
<snip some very interesting stuff>

For my imagedata-handling stacks "Seamless Tiles" and "Imagedata Toolkit" I added an open-stack handler with "set the paintcompression to RLE". The described and discussed speed differences between MC and Rev are no longer there.

Wow, you solved it! That was some interesting results you posted.

At least one question remains, where is the default paintcompression set? I made a script search in the MC home and tools stacks and did not find "paintcompression"?? -

It is the default compression in the engine, and if no other compression is set, you will get RLE by default. I just did a search and found that Rev does set the paintcompression to PNG in the revGeneral library.


I have added a comment to my Bugzilla entry 3938 stating that the issue has been resolved.

I'm impressed with your detective work. Very helpful, thanks.

--
Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com
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