Richard Gaskin wrote:
J. Landman Gay wrote:
Wilhelm Sanke wrote:
<snip some very interesting stuff>
For my imagedata-handling stacks "Seamless Tiles" and "Imagedata
Toolkit" I added an open-stack handler with "set the paintcompression
to RLE". The described and discussed speed differences between MC and
Rev are no longer there.
Wow, you solved it! That was some interesting results you posted.
At least one question remains, where is the default paintcompression
set? I made a script search in the MC home and tools stacks and did
not find "paintcompression"?? -
It is the default compression in the engine, and if no other
compression is set, you will get RLE by default. I just did a search
and found that Rev does set the paintcompression to PNG in the
revGeneral library.
How did this affect standalones?
It's the only library that Rev always adds to standalones. As Kevin
explained, it contains all the "rev-" language additions, so is required
for most Rev users. And to keep standalones in parity with the IDE, it
sets the paintcompression as well.
(And I can never remember if it is called "revCommon" or "revGeneral"
but its the one that handles all the basic rev language extensions.)
--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software | http://www.hyperactivesw.com
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