J. Landman Gay wrote:
It is the default compression in the engine, and if no other
compression is set, you will get RLE by default. I just did a search
and found that Rev does set the paintcompression to PNG in the
revGeneral library.
How did this affect standalones?
It's the only library that Rev always adds to standalones. As Kevin
explained, it contains all the "rev-" language additions, so is required
for most Rev users. And to keep standalones in parity with the IDE, it
sets the paintcompression as well.
(And I can never remember if it is called "revCommon" or "revGeneral"
but its the one that handles all the basic rev language extensions.)
It's been a while since I dove into revCommon or revGeneral, but IIRC
they only contained handlers that had to be called explicitedly (the
"rev"-prefixed ones).
What system messages are trapped in those scripts?
--
Richard Gaskin
Fourth World Media Corporation
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