On 2014-06-23, 6:41 AM, Ben Bucksch wrote:
I can't run Fennec in the emulator at all, because Fennec requires GL
hardware acceleration, without fallback. Without this, Fennec just
crashes, without any explanation other than the console. Finding out the
cause of the problem took me several hours. I couldn't believe that
Fennec would just crash in such an obvious setup, and was hunting the
problem somewhere else.

I am not going to enable hardware acceleration on my development
machine, because it would compromise security to give the tested Android
OS full access to my physical hardware of the desktop machine I run.
That's a no-go.

I would appreciate a no-hw-GL fallback of Fennec.

In this case, I'm fairly sure that it's the emulator failing to provide a working EGL context; such a context is just a pre-requisite for Fennec to work.

In my opinion, building Fennec without EGL should not be a priority, but the gfx and platform teams will have better informed opinions here. So I hesitate to even suggest, "patches welcome"?

Nick
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