Hi Jeff, My issues could come down to the performance of my MacBook it is pretty old a dual core, 4gb of ram, how much better does monodevelop run on a quad core, I see my CPU max'ed out for many minutes at a time when compiling is happening, memory seems to be ok so I am guessing there is not excessive paging of memory, so it comes down to CPU and a bit of hdd.
my current MacBook is:- Model Name: MacBook Pro Model Identifier: MacBookPro3,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.2 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 4 MB Memory: 4 GB Bus Speed: 800 MHz I am contemplating a quad core 15" with a solid state hdd with 8gb of ram, I need to reduce the compile round trip times significantly if I can, is it worth investigating this route? ATB Alex On 27 Sep 2012, at 17:05, Jeff Stedfast <j...@xamarin.com> wrote: > Hi Alex, > > On Thu, Sep 27, 2012 at 7:24 AM, Alex White <alexwhit...@gmail.com> wrote: > Hi Jeff, > > thanks for the reply, > > This problems has been occurring on and off for months, but in the last week > 100% of the Xcode updates are no making their way into MonoDevelop it has > forced me to recode my project to be xib free, it does not help that this > happened right in the middle of a load of work with beta testers, but an xib > free app should be better in the long run. I have had so many crashes that > always report, some in MonoDevelop and some in Xcode, I have also noted that > there are times where the sync'ing back to MonoDevelop has crashed both > MonoDevelop and XCode at the same time, both needing to be forced to quit > which does not make sense to me as the sync'ing from what I can see is not > done via processes but file watching if you see my logic. > > There's some IPC (via AppleScripting) between MonoDevelop and Xcode as well, > during the syncing process, so this might explain that. > > > I will in future use Xcode to only prototype screen layouts then creating the > views programatically. > > Not only do I have to create them from scratch but I cannot use the original > names as this throws up so many errors that I cannot fix, I have so many > views now with 2's or 3's on the end of them. Also a side issue is renaming > of objects in Xcode I have never got this to work properly and be reflected > back in MonoDevelop but that is another issue, but having many objects that > have the wrong name is not good. > > Where are the timeouts?, I will have a play with them if they are available > to me. > > Unfortunately, they are not available for users to tweak (they are currently > hard-coded in MonoDevelop). MonoDevelop's XcodeSync log file would help me > figure out if it is related to the timeouts at all, or if it is something > else. > > > I will do some further testing before I go down the route of logging a bug. > > If you can get your hands on the appropriate XcodeSync log file in the > MonoDevelop log directory, that might be enough. I added some fairly verbose > debugging WriteLines in MonoDevelop's syncing logic in order to make it > easier for me to debug these kinds of issues. > > You should be able to find them in > /Users/<name>/Library/Logs/MonoDevelop-3.0/Xcode*.log > > Hope that helps, > > Jeff
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