Hi Alex, I've uploaded a pre-release (we haven't bumped the version yet, so it's still called 3.0.4.7): https://files.xamarin.com/~jeff/MonoDevelop-3.0.4.7.dmg
Let me know how that works out. Jeff On Fri, Sep 28, 2012 at 10:44 AM, Alex White <alexwhit...@gmail.com> wrote: > Hi Jeff, > > Thanks for looking at the logs you have found what I thought you would, > race conditions, of course in the perfect world we would have perfect > performance so that some of these did not occur, but as with all things > programming, if it can go wrong it is only a matter of time before it does. > > Get me a link to the build and I will have a good go with it, I will still > consider the move up to better hardware but in the short term that is not > going to happen and it gives us an opportunity to resolve some of these > types of issues, what I will do is clear down my Xcode logs once installed > then give it a hammering over the next couple of days. > > Whilst this has been frustrating to say the least, I am really happy with > the support I am getting and I am sure we will get to the bottom of things. > > ATB > > Alex > > > On 28 Sep 2012, at 15:20, Jeff Stedfast <j...@xamarin.com> wrote: > > Hi Alex, > > It's worth investigating. I can make no guarantees that your current > hardware is the cause of the xcode syncing problem, of course, but it's > possible. Upgrading your hardware certainly wouldn't hurt. A year ago when > I was doing a lot of work on the Xcode syncing stuff, I was finding that > 4GB of RAM for running 2 copies of MonoDevelop (debugging MonoDevelop > inside MonoDevelop) and Xcode side-by-side was a bit on the slow side and > once I upgraded my RAM, things ran a lot faster. 8GB of RAM and an SSD > should improve things a lot for you. > > That said, I did find one error in the log files you sent me yesterday > indicating a race condition that caused an NRE during one of the last syncs > in your most recent MonoDevelop session. I'm not 100% sure that it is the > cause of the failure to sync, but it might be. The problem is that I'm not > sure how the race was happening (the only way I can see how it could have > happened is if our AppleSdkSettings object emitted a Changed event > mid-sync, but I'm not sure how that could happen). That was the only > code-path that didn't do the proper locking before modifying some internal > state variables used by the syncing process. I've added the proper locking > for an upcoming MonoDevelop 3.0.4.8 release (I can provide a pre-release > download for you as soon as I get to the office). Maybe you can test it out > for a few days and see if it seems to solve the issue for you. > > Hope that helps, > > Jeff > > On Fri, Sep 28, 2012 at 3:54 AM, Alex White <alexwhit...@gmail.com> wrote: > >> Hi Jeff, >> >> My issues could come down to the performance of my MacBook it is pretty >> old a dual core, 4gb of ram, how much better does monodevelop run on a quad >> core, I see my CPU max'ed out for many minutes at a time when compiling is >> happening, memory seems to be ok so I am guessing there is not excessive >> paging of memory, so it comes down to CPU and a bit of hdd. >> >> my current MacBook is:- >> >> Model Name: MacBook Pro >> Model Identifier: MacBookPro3,1 >> Processor Name: Intel Core 2 Duo >> Processor Speed: 2.2 GHz >> Number of Processors: 1 >> Total Number of Cores: 2 >> L2 Cache: 4 MB >> Memory: 4 GB >> Bus Speed: 800 MHz >> >> I am contemplating a quad core 15" with a solid state hdd with 8gb of >> ram, I need to reduce the compile round trip times significantly if I can, >> is it worth investigating this route? >> >> >> ATB >> >> Alex >> >> >> On 27 Sep 2012, at 17:05, Jeff Stedfast <j...@xamarin.com> wrote: >> >> Hi Alex, >> >> On Thu, Sep 27, 2012 at 7:24 AM, Alex White <alexwhit...@gmail.com>wrote: >> >>> Hi Jeff, >>> >>> thanks for the reply, >>> >>> This problems has been occurring on and off for months, but in the last >>> week 100% of the Xcode updates are no making their way into MonoDevelop it >>> has forced me to recode my project to be xib free, it does not help that >>> this happened right in the middle of a load of work with beta testers, but >>> an xib free app should be better in the long run. I have had so many >>> crashes that always report, some in MonoDevelop and some in Xcode, I have >>> also noted that there are times where the sync'ing back to MonoDevelop has >>> crashed both MonoDevelop and XCode at the same time, both needing to be >>> forced to quit which does not make sense to me as the sync'ing from what I >>> can see is not done via processes but file watching if you see my logic. >>> >> >> There's some IPC (via AppleScripting) between MonoDevelop and Xcode as >> well, during the syncing process, so this might explain that. >> >> >>> >>> I will in future use Xcode to only prototype screen layouts then >>> creating the views programatically. >>> >>> Not only do I have to create them from scratch but I cannot use the >>> original names as this throws up so many errors that I cannot fix, I have >>> so many views now with 2's or 3's on the end of them. Also a side issue is >>> renaming of objects in Xcode I have never got this to work properly and be >>> reflected back in MonoDevelop but that is another issue, but having many >>> objects that have the wrong name is not good. >>> >>> Where are the timeouts?, I will have a play with them if they are >>> available to me. >>> >> >> Unfortunately, they are not available for users to tweak (they are >> currently hard-coded in MonoDevelop). MonoDevelop's XcodeSync log file >> would help me figure out if it is related to the timeouts at all, or if it >> is something else. >> >> >>> >>> I will do some further testing before I go down the route of logging a >>> bug. >>> >> >> If you can get your hands on the appropriate XcodeSync log file in the >> MonoDevelop log directory, that might be enough. I added some fairly >> verbose debugging WriteLines in MonoDevelop's syncing logic in order to >> make it easier for me to debug these kinds of issues. >> >> You should be able to find them in >> /Users/<name>/Library/Logs/MonoDevelop-3.0/Xcode*.log >> >> Hope that helps, >> >> Jeff >> >> >> > >
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