> > >Why didn't you never showed us "Nemesis Dawn" demo? Don't say that you
> > >made it yestarday!
> >  It was shown in MSX Rio'99! (-;
>
> The version in the page in not the same version shown in rio'99
> As you may remember , that version had only half of the animation.
> The version in the art gallery  has the complete animation.
>
> Now you may ask me why I delayed for so long the release of the
> new version... The answer is that the current version didn't work in BrMSX
> until the new release 2.5 ;-)

I tries it out (hell what a long waiting!!!), and I think it's really cool.
However, you should also add the comment that when using screen 8 instead of
12 and switching your monitor to monochrome (if possible) the result will
also be 'acceptable'.

By the way, I don't think more than 8 colors are being used... couldn't this
be made for screen 5 (or screen 7)??? I guess it then won't fit in 2 lines
anymore though...

And the sprite definition in RBRACE.BAS is quite tricky... I had to do three
pokes _inside_ the Basic program to get the stuff right. VERY addicting game
though...
However, you don't want to play it at 7MHz... :)


~Grauw


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      visit my homepage at http://grauw.blehq.org/
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