Plucked strings can be done using the Karplus Strong algorithm, which uses a 
noise excitation put through a comb filter, or something similar.

On Sun, Apr 5, 2015 at 2:46 PM, Alan Wolfe <alan.wo...@gmail.com> wrote:

> Interesting, thanks for the info!
> What is the usual technique for simulating plucked strings? (:
> On Apr 5, 2015 10:36 AM, "Peter S" <peter.schoffhau...@gmail.com> wrote:
>> On 05/04/2015, Alan Wolfe <alan.wo...@gmail.com> wrote:
>> > I was wondering, does anyone know of any practical or interesting uses
>> > cases of Fourier synthesis for audio?
>>
>> You can use it for additive synthesis and spectral oscillators.
>>
>> > I can already make bandlimited square, saw and triangle waves but was
>> > hoping for something like guitar strings or voice, or something along
>> > those lines.
>>
>> You can create vocoder type sounds using Fourier synthesis (assuming
>> that's what you meant by 'voice').
>>
>> For guitar strings - I wouldn't use that approach (though you might
>> come up with some convoluted time-varying formula that sounds simlar
>> to some plucked string, but that's not typically how plucked sounds
>> are created).
>>
>> > Someone shared photosounder with me, which treats pictures as a
>> > spectrogram and lets you hear the images.
>> > https://www.youtube.com/watch?v=W8MCAXhEsy4
>> >
>> > That's pretty interesting, but anyone else know of any other practical
>> > or interesting audio use cases?
>>
>> Spectral morphing?
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