Okay, draft the third. I think we're getting there. Reversed order to
make it art-first, and the most surprising thing first. Make it clear
that now-point-3 really refers to new code. Hide any mention of weedy
libraryish licenses, and demand strict blood-oath compatibility with
GPLv2. Clarify CC-Zero name, and footnote with URLs for possible links
on the wiki or elsewhere.
------------------------------8<----------------------------
Q: What licenses should I use when contributing to MyPaint?
A: If you want your contribution to go into the official MyPaint
distribution, you need to pick a license:
1. Elements which are highly likely to be reused by artists in the
creation of new works, for example bundled brushes or background texture
images, should be licensed as CC0 version 1.0[1] or made Public Domain.
You'll be credited in the official distribution, of course :)
2. Supplemental artworks and promotional material included in the
distribution should be CC0 or Public Domain as above, or either CC-By[2]
or CC-By-SA[3] version 3.0.
3. All new program code and supplemental data files should be licensed
under the GNU GPLv2.0[4] with the "or (at your option) any later
version" clause. They *must* be licensed in a way that is compatible
with this. This includes program icons and artwork for display within
the program. Retain the existing license boilerplates when working on
existing code.
[1] http://creativecommons.org/publicdomain/zero/1.0/
[2] http://creativecommons.org/licenses/by/3.0/
[3] http://creativecommons.org/licenses/by-sa/3.0/
[4] http://www.gnu.org/licenses/gpl-2.0.html
--------------------------->8-------------------------------
--
Andrew Chadwick
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