Okay, I think we should push this right after 1.1 is released. This needs to
be exposed to users who are willing to give feedback for a bit longer.  The
release is mainly for the silent majority who will only curse instead.  And
I have just discovered that the 1pixel brush is actually used in practice,
and we can't fix it by modifying the settings, becasue of the string freeze.

About adding a new brushsetting to the GUI, I would love to say that this is
as easy as adding the new setting to the list - however, this is no longer
the case.  There are some manual fixes needed now in addition.  The
complexity has increased, I guess MyPaint is no longer a brush editor
prototype :-) Maybe I'll try to make it easy again after 1.1 is released.

Regards
Martin

On Fri, Dec 14, 2012 at 06:15:02PM +0000, Micael wrote:
> I have spent some time investigating how to put a checkbox on the brush
> property window, and found that it currently only supports sliders for
> numeric values, which are inapropriate for the solution I think is best
> (see my previous post for more info).
> 
> As such, I have decided to go with David Gowers' solution for now, which
> seemed simple enough and effective. I have found a lot more difficulties
> than I thought I would though. Passing new values around the draw functions
> isn't trivial, and a lot of value-copying is happening. I think this should
> be rethought and maybe passing a struct reference/pointer would be better.
> I have however succeeded in doing this.
> 
> I have rebased my repo to a recent mypaint revision, and applied a new
> patch that checks for the brush's AA value and enables/disables the AA
> codepath plus pixel-snapping.
> This enables the ability to have gapless, pixel-sharp brushes.
> 
> Please test: https://gitorious.org/~mdias/mypaint/mdiass-mypaint
> 
> On Sun, Dec 9, 2012 at 5:32 AM, Micael <[email protected]> wrote:
> 
> > The current AA slider should be renamed to something more appropriate,
> > like "feather" for example.
> > Enabling/Disabling the new AA algorithm should be a checkbox, and when
> > disabled the x/y coords of the dabs should be snapped to pixel centers (eg:
> > "x = floor(x)+0.5"). This would allow for pixel-sharp dabs and it would
> > perform better than before since it'd also take care of the gappy strokes.
> >
> > I would do this myself, but I just don't have enough time to investigate
> > how exactly one creates a new widget in the brush settings and pass it's
> > value to the C brushlib up to the "render_dab_mask" function in the most
> > appropriate way.
> >
> > This is just my opinion on how things should be.
> >
> >
> > On Sat, Dec 8, 2012 at 5:02 AM, David Gowers <[email protected]> wrote:
> >
> >> I have tried your code and I find that it's a great improvement in terms
> >> of consistent thickness for thin lines, whether those lines are hard or
> >> soft edged; it's much more fun and predictable. I actually prefer it for
> >> pixeling, because those 2-pixel-wide dabs constitute a majority of the work
> >> on a pixel piece. The only lack is the inability to paint at a 1px detail
> >> level (again, not only for hard edged brushes; your patches effectively
> >> 'thicken' all <2px brushes to approximately 2px).
> >>
> >> IMO the logical way to turn off AA is by checking whether the brush
> >> 'antialiasing' value is < 0.001. I haven't spotted a fast way to do that
> >> yet.
> >>
> >>
> >>
> >> On Sat, Dec 8, 2012 at 3:09 PM, Micael <[email protected]> wrote:
> >>
> >>> @Martin: The final deltas calculate the difference between the "rr"
> >>> value at the farthest and nearest positions inside the pixel to get an 
> >>> idea
> >>> of how much should we fade out the pixel. Since this value can be <1 (but
> >>> never <0 since rr_far is always >= rr_near), we make it so that it will
> >>> always be >=1, so that the final division will always fade out the pixel,
> >>> instead of fade it in (dividing by >=0 <1). This also makes sure that a
> >>> division by zero will never occur.
> >>>
> >>> @David: antialising is all about removing hard edges, and since
> >>> currently the patch doesn't offer an option to disable the AA codepath,
> >>> it's currently impossible to guarantee "pixel-snapped" edges. At most you
> >>> can guarantee that a dab with diameter of <=1.0 will never occupy more 
> >>> than
> >>> 4 pixels (if painting near a pixel's "vertex").
> >>>
> >>> The experimental/1pixel definitely needs a snap-to-pixel-no-aa option so
> >>> that the brush will always paint at a pixel's center, and not go through
> >>> the AA codepath.
> >>>
> >>> The AA-attempt code also needs to be fixed to not allow <=0 radius dabs.
> >>>
> >>> On Fri, Dec 7, 2012 at 9:49 PM, David Gowers <[email protected]> wrote:
> >>>
> >>>>  >for example "experimental/1pixel" is now
> >>>> >broader than 1 pixel.  (Not our most important brush.)
> >>>>
> >>>> That seems ok as long as it's possible for me to fix it to actually be
> >>>> 1pixel again; or at least that proper hard-edged dab rendering is still
> >>>> possible.
> >>>>
> >>>> I'll check out if that is the case ASAP.
> >>>>
> >>>>
> >>>> On Sat, Dec 8, 2012 at 7:22 AM, Martin Renold <[email protected]> wrote:
> >>>>
> >>>>> hi Micael
> >>>>> hi David
> >>>>>
> >>>>> I think your patch is good now. But it affects existing brushes.
> >>>>>
> >>>>> David (or anyone else working on brushes): could you please test your
> >>>>> brushes with this branch?
> >>>>>
> >>>>> https://gitorious.org/~mdias/mypaint/mdiass-mypaint/commits/master
> >>>>> git clone git://gitorious.org/~mdias/mypaint/mdiass-mypaint.git
> >>>>>
> >>>>> I would like to know if it's okay to use this for 1.1, or if we better
> >>>>> do it
> >>>>> after the release, to give more time to check and re-tune brushes.
> >>>>>  Most
> >>>>> brushes profit from this change I think, especially dynamic ink
> >>>>> brushes.
> >>>>>
> >>>>> Some are definitively changed, for example "experimental/1pixel" is now
> >>>>> broader than 1 pixel.  (Not our most important brush.)
> >>>>>
> >>>>> Some small sharp ink brushes may look a bit blurred now. I have
> >>>>> noticed this
> >>>>> with "deevad/soft_dip_pen" from set #2.  Maybe they can be retuned.
> >>>>>  The
> >>>>> settings "hardness", "anti-aliasing" and "opacity" are good candidates.
> >>>>>
> >>>>> --
> >>>>> Martin Renold
> >>>>>
> >>>>> _______________________________________________
> >>>>> Mypaint-discuss mailing list
> >>>>> [email protected]
> >>>>> https://mail.gna.org/listinfo/mypaint-discuss
> >>>>>
> >>>>
> >>>>
> >>>
> >>>
> >>> --
> >>> Micael Dias
> >>>
> >>
> >>
> >
> >
> > --
> > Micael Dias
> >
> 
> 
> 
> -- 
> Micael Dias

-- 
Martin Renold

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