I really have no clue... but I'll throw out some suggestions anyway.  Take 
these with a grain of salt.  

Try setting X to run at the same color depth, and resolution as UT, and see 
if that fixes it.  I believe on a lot of these, the color depth must match.  
The color depth is configured in XF86Config-4.  The resolution can be cycled 
by <Ctrl><alt><keypad +>.  It will cycle the res's you've configured for use.


On Thursday 13 December 2001 04:11 pm, you wrote:
> Yes, check and double checked. :)
>
> Steve
>
> On Thursday 13 December 2001 11:40 am, you wrote:
> > do you have     load "glx"      in the Module section of the XF86Config-4
> > file?
> >
> > On Wednesday 12 December 2001 06:04 pm, you wrote:
> > > I've made some head-way. I see the splashscreen now and it says that
> > > the driver is installed and I'm running 4.? X.
> > >
> > > All of the NVIDIA stuff went in without problems and I edit the correct
> > > config file. I think I'm close but don't understand what the error in
> > > the last part of this message means.
> > >
> > > Thanks,
> > >
> > > Steve
> > >
> > >
> > > I try to run Unreal Tounrament and this is what I get.
> > >
> > > Hope this makes sense!
> > >
> > >
> > >
> > > [wriker@chili ut]$ ./ut
> > > Unreal engine initialized
> > > Bound to SDLDrv.so
> > > Joystick [0] : Unknown Joystick
> > > SDLClient initialized.
> > > Bound to Render.so
> > > Lighting subsystem initialized
> > > Rendering initialized
> > > LoadMap: Entry
> > > Bound to Fire.so
> > > Case-insensitive search: Botpack -> ..\System\BotPack.u
> > > Bound to IpDrv.so
> > > Game class is 'UTIntro'
> > > Level is Level Entry.MyLevel
> > > Bringing Level Entry.MyLevel up for play (0)...
> > > InitGame:
> > > Base Mutator is Entry.Mutator0
> > > Browse:
> > > CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSki
> > >n s.blkt?Face=SoldierSkins.Othello
> > > LoadMap:
> > > CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSki
> > > ns.blkt?Face=SoldierSkins.Othello
> > > Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
> > > Collecting garbage
> > > Purging garbage
> > > -0.0ms Unloading: Package Render
> > > Garbage: objects: 16417->16416; refs: 224677
> > > Game class is 'UTIntro'
> > > Level is Level CityIntro.MyLevel
> > > Bringing Level CityIntro.MyLevel up for play (0)...
> > > InitGame:
> > > ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face
> > > =SoldierSkins.Othello
> > > Base Mutator is CityIntro.Mutator1
> > > Initialized moving brush tracker for Level CityIntro.MyLevel
> > > Created and initialized a new SDL viewport.
> > > Bound to UWeb.so
> > > Team 255
> > > Login: Player
> > > Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
> > > Possessed PlayerPawn: TMale2 CityIntro.TMale0
> > > Input system initialized for SDLViewport0
> > > Opening SDL viewport.
> > > Bound to SDLGLDrv.so
> > > Loaded render device class.
> > > Initializing SDLGLDrv...
> > > binding libGL.so.1
> > > Resizing SDL viewport. X: 640 Y: 480
> > > OpenGL
> > > appError called:
> > > Couldn't set video mode: Couldn't find matching GLX visual
> > >
> > > Executing UObject::StaticShutdownAfterError
> > > Executing USDLClient::ShutdownAfterError
> > > Executing USDLViewport::ShutdownAfterError
> > > USDLGLRenderDevice::ShutdownAfterError
> > > Signal: SIGIOT [iot trap]
> > > Aborting.
> > > Exiting.
> > > Name subsystem shut down

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